Chapter 10: References

Alba, A. (2014). Virtual reality moves past gaming to sell travel destinations, hotels. Retrieved from http://www.nydailynews.com/news/world/virtual-reality-moves-gaming-preview-travel-hotels-article-1.2038240

AllThingsVR. (2015). Infographic for input technologies for VR. Retrieved from http://www.allthingsvr.co/post/127234136817/infographic-for-input-technologies-for-vr

Argyropoulou, A., Dionyssopoulou, P., & Miaoulis Georgios. (2011). Tourist Destination Marketing and Management Using Advanced ICTs Technologies.

Ascape. (n.d.). Ascape. Retrieved from http://ascape.com/

Azamara. (n.d.). Azamara3DI. Retrieved from http://www.azamara3di.com/

Beier, K.-P. (2003). Virtual Reality: A Short Introduction. Virtual Reality Laboratory at the College of Engineering. University of Michigan

Bellini, H., Chen, W., Sugiyama, M., Shin, M., Alam, S., & Takayama, D. (2016). Virtual & Augmented Reality: Understanding the race for the next computing platform. Retrieved from https://360.gs.com/gs/portal/home/fdk/?st=1&n=%2Fportal%2Fannouncement%2Fresearch%2

Buhalis, D. & Yovcheva, Z. (2013). 10 AR Best Practices in Tourism. Retrieved from https://thinkdigital.travel/wp-content/uploads/2013/04/10-AR-Best-Practices-in-Tourism.pdf

Bystrom, K.-E., Barfield, W., & Hendrix, C. (1999). A Conceptual Model of the Sense of Presence in Virtual Environments. Presence: Teleoperators and Virtual Environments8(2), 241–244. doi:10.1162/105474699566107

Cappellina, R. (2016). Google has shipped 5 million Cardboard viewers so far. Retrieved from http://www.wareable.com/google/5-million-google-cardboard-viewers-2234

Chand, S. (2014). Services Characteristics: 6 Key Distinguishing Characteristics of Services. Retrieved from http://www.yourarticlelibrary.com/services/services-characteristics-6-key-distinguishing-characteristics-of-services/34008/

Charara, S. (2015a). Virtual Reality: Then and Now – Why it won’t fail this time. Retrieved from http://www.wareable.com/vr/virtual-reality-then-now-why-it-wont-fail-this-time

Charara, S. (2015b). Virtual reality versus augmented reality: Which is the future? Retrieved from http://www.wareable.com/vr/virtual-reality-vs-augmented-reality-which-is-the-future

Cheong, R. (1995). The virtual threat to travel and tourism. Tourism Management16(6), 417–422. doi:10.1016/0261-5177(95)00049-T

Chung, N., Han, H., & Joun, Y. (2015). Tourists’ intention to visit a destination: The role of augmented reality (AR) application for a heritage site. Computers in Human Behavior50, 588–599. doi:10.1016/j.chb.2015.02.068

Cyberith. (n.d.). Cyberith Virtualizer. Retrieved from http://cyberith.com/product/

Destination BC. (2014). Destination BC Creates The Wild Within VR Experience. Retrieved from http://www.destinationbc.ca/News/Local/Destination-BC-Creates-The-Wild-Within-VR-Experien.aspx#.VopsjBXhCM8

Digital Tourism Think Tank. (2015). Destination BC’s First North American VR Tour. Retrieved from http://thinkdigital.travel/opinion/destination-bcs-first-north-american-vr-tour/

Disney.com. (n.d.). DisneyQuest Indoor Interactive Theme Park. Retrieved from https://disneyworld.disney.go.com/entertainment/disney-springs/disney-quest-indoor-interactive-theme-park/

Ellis, S. R. (1994). What Are Virtual Environments? Computer Graphics & Applications14(1), 17–22. doi:10.1109/38.250914

Europapark. (n.d.). Alpenexpress VR-RIDE. Retrieved from http://www.europapark.de/en/park/attractions-shows/alpenexpress-vr-ride

European Travel Commission [ETC]. (2006). ETC Tourism Trends for Europe. Belgium.

Fry, A. (2015). Will Oculus Rift Help or Hinder Traditional Tourism? Retrieved from http://www.wired.com/insights/2015/02/will-oculus-rift-help-or-hinder-tourism/

Gastronomie-Hotellerie.com. (2016). Deutschlands erstes Virtual Reality Hotel ist das Radisson Blu Hannover. Retrieved from http://www.gastronomie-hotellerie.com/deutschlands-erstes-virtual-reality-hotel-ist-das-radisson-blu-hannover

Georama. (n.d.). Georama. Retrieved from http://www.georama.com/

Giordimaina, J. G. (2008). Multi Sensory Marketing and Its Application in Tourism. Journal of the Institute of Tourism Studies. (2), 42–45.

GoPro. (n.d.). Activity: Snorkel/Dive (Beginner). Retrieved from http://shop.gopro.com/EMEA/shopbyactivity/snorkeldive-beginner/session-dive-beginner-bundle-eu.html#/start=1

Gutiérrez, M. A. A., Vexo, F., & Thalmann, D. (2008). Stepping into Virtual Reality. London: Springer London.

Guttentag, D. A. (2010). Virtual reality: Applications and implications for tourism. Tourism Management31(5), 637–651. doi:10.1016/j.tourman.2009.07.003

HTC. (n.d.). HTC Vive. Retrieved from https://www.htcvive.com/us/

Huang, Y. C., Backman, K. F., Backman, S. J., & Chang, L. L. (2015). Exploring the Implications of Virtual Reality Technology in Tourism Marketing: An Integrated Research Framework. International Journal of Tourism Research, n/a-n/a. doi:10.1002/jtr.2038

Jones, S. (2016). Tourism Australia pushes ‘how it feels’ to visit using virtual reality for global marketing push. Retrieved from http://mumbrella.com.au/tourism-australia-pushes-feels-visit-using-virtual-reality-global-marketing-push-342117

Kim, G. J. (2005). Designing virtual reality systems: The structured approach. London: Springer.

Kumparak, G. (2014). A Brief History of Oculus. Retrieved from http://techcrunch.com/2014/03/26/a-brief-history-of-oculus/

Lee, K. M. (2004). Presence, Explicated. Communication Theory14(1), 27–50. doi:10.1093/ct/14.1.27

Lunden, I. (2016). AR Startup Magic Leap Raises $793.5M Series C At $4.5B Valuation Led By Alibaba. Retrieved from http://techcrunch.com/2016/02/02/ar-startup-magic-leap-raises-793-5m-series-c-at-4-5b-valuation-led-by-alibaba/

Lundy, L. (2015). Future Traveller Tribes 2030: Building a more rewarding journey. Retrieved from Amadeus website: www.amadeus.com/tribes2030

Mandelbaum, A. (2015). Top Ways DMOs are Driving Results with Virtual Reality. Retrieved from http://www.4hoteliers.com/features/article/9292

Marriott Hotels. (2015). Marriott Hotels Introduces The First Ever In-Room Virtual Reality Travel Experience. Retrieved from http://news.marriott.com/2015/09/marriott-hotels-introduces-the-first-ever-in-room-virtual-reality-travel-experience-.html

Mazuryk, T., & Gervautz, M. (1996). Virtual Reality: History, Applications, Technology and Future. Technical Report TR-186-2-96-06.

Meissner, D. (2015, May 19). B.C. uses VR tech to offer virtual rides, hikes in tourism pitch: The Canadian Press. Retrieved from http://o.canada.com/travel/b-c-uses-vr-tech-to-offer-virtual-rides-hikes-in-tourism-pitch

Metz, R. (2015a). Four Important Things to Expect in Virtual Reality in 2016. Retrieved from http://www.technologyreview.com/news/545011/four-important-things-to-expect-in-virtual-reality-in-2016/

Metz, C. (2015b). The Inside Story of Google’s Bizarre Plunge Into VR. Retrieved from http://www.wired.com/2015/06/inside-story-googles-unlikely-leap-cardboard-vr/

Milgram, P., Takemura, H., Utsumi, A., & Kishino, F. (1994). Augmented reality: a class of displays on the reality-virtuality continuum. In H. Das (Ed.), Proceedings to SPIE Vol. 2351. Telemanipulator and Telepresence Technologies (pp. 282–292).

Morgan, N., Pritchard, A., & Pride, R. (Eds.). (2004). Destination branding: Creating the unique destination proposition /  [edited by] Nigel Morgan and Annette Pritchard, Roger Pride (2nd ed.). London: Elsevier Butterworth-Heinemann.

Munster, G., Clinton, D., Jakel, T. & Murphy, E. (2015). Next Mega Tech Trend is Virtual Reality. Retrieved from https://piper2.bluematrix.com/sellside/EmailDocViewer?encrypt=052665f6-3484-40b7-b972-bf9f38a57149&mime=pdf&co=Piper&id=reseqonly@pjc.com&source=mail

Nafarrete, J. (2016). This is the Future of VR Escape Rooms. Retrieved from http://vrscout.com/news/the-future-of-vr-escape-rooms/

Neuhofer, B., Buhalis, D., & Ladkin, A. (2012). Conceptualising technology enhanced destination experiences. Journal of Destination Marketing & Management1(1-2), 36–46. doi:10.1016/j.jdmm.2012.08.001

Oculus. (n.d.). Oculus Touch. Retrieved from https://www.oculus.com/en-us/touch/

Parker, J. (2015). How Oculus and Cardboard Are Going to Rock the Travel Industry. Retrieved from http://www.bloomberg.com/news/articles/2015-06-19/how-oculus-and-cardboard-are-going-to-rock-the-travel-industry

Pawaskar, P., & Goel, M. (2014). A Conceptual Model: Multisensory Marketing and Destination Branding. Procedia Economics and Finance11, 255–267. doi:10.1016/S2212-5671(14)00194-4

Pengfei, Y., Ying, Z., & Xiuying, G. (2014). Virtual tourism based on virtual vision and induction technology. In 32nd EuroCHRIE conference “Hospitality and Tourism Futures”. Dubai 6-9 October 2014: EuroCHRIE.

Petkova, V. I., & Ehrsson, H. H. (2008). Being There Together: Experiments on Presence in Virtual Environments. PloS one3(12). doi:10.1371/journal.pone.0003832

Samsung. (n.d.). Gear VR. Retrieved from http://www.samsung.com/us/explore/gear-vr/

Sherman, W. R., & Craig, A. B. (2003). Understanding virtual reality: Interface, application, and design / William R. Sherman, Alan B. Craig. Amsterdam, London: Morgan Kaufmann.

Sigala, M., & Marinidis, D. (2010). DMOs, e-Democracy and Collaborative Destination Management: An Implementation Framework. Tourism Analysis17, 235–246. doi:10.1007/978-3-211-99407-8_20

Skyscanner. (2014). The Future of Travel 2024: Planning & Booking. Retrieved from Skyscanner website: www.skyscanner2024.com

Slater, M., & Wilbur, S. (1997). A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments. Presence: Teleoperators and Virtual Environments6(6), 603–616. doi:10.1162/pres.1997.6.6.603

Smerdon, J. (2016). Alton Towers Announce Virtual Reality Rollercoaster. Retrieved from http://vrrelated.com/alton-towers-announce-virtual-reality-rollercoaster/

South Africa Tourism Board. (2015). Experience an all-round view of Cape Town. Retrieved from http://360.southafrica.net/#view=start

Steuer, J. (1992). Defining Virtual Reality: Dimensions Determining Telepresence. Journal of Communication42(4), 73–93. doi:10.1111/j.1460-2466.1992.tb00812.x

Suciu, P. (2014). Marriott Plays With Sensory-Rich Virtual Reality Getaways. Retrieved from http://www.technewsworld.com/story/81077.html

Sussmann, S., & Vanhegan, H. (2000). Virtual Reality and the Tourism Product Substitution or Complement? In Proceedings of the Eighth European Conference on Information Systems (ECIS) (pp. 1077–1083). Vienna, Austria: Wirtschaftsuniversität Wien.

The VOID. (n.d.). The Vision of Infinite Dimensions. Retrieved from https://thevoid.com/

Thomas Cook. (2015). Thomas Cook brings holiday experience to High Street: Industry first virtual reality trial. Retrieved from https://www.thomascook.com/press-centre/thomas-cook-brings-holiday-experience-to-high-st-industry-first-virtual-reality-trial/

Thu-Huong, H. (2016). The future of virtual reality will literally spray you in the face. Retrieved from http://blog.ted.com/the-future-of-virtual-reality-will-literally-spray-you-in-the-face/

Tourism Australia. (2016b). Australia launches new international tourism campaign. Sydney. Retrieved from http://www.multivu.com/players/English/7742051-tourism-australia/

Tourism Australia. (2016a). Factsheets and media releases. Sydney. Retrieved from http://www.tourism.australia.com/campaigns/factsheets.aspx#factsheets

UNWTO. (2007). A practical guide to tourism destination management. Madrid: World Tourism Organization.

ViewMaster. (n.d.). Viewmaster. Retrieved from http://www.view-master.com/en-us

Virtual Reality Times. (2014). The Wild Within VR Experience. Retrieved from http://www.virtualrealitytimes.com/2014/12/14/the-wild-within-vr-experience/

Virtuix. (n.d.). Virtuix Omni. Retrieved from http://www.virtuix.com/

Wan, C.-S., Tsaur, S.-H., Chiu, Y.-L., & Chiou, W.-B. (2007). Is the Advertising Effect of Virtual Experience Always Better or Contingent on Different Travel Destinations? Information Technology & Tourism9(1), 45–54. doi:10.3727/109830507779637611

Williams, P., & Hobson, J. P. (1995). Virtual reality and tourism: fact or fantasy? Tourism Management16(6), 423–427. doi:10.1016/0261-5177(95)00050-X

Witmer, B. G., & Singer, M. J. (1998). Measuring Presence in Virtual Environments: A Presence Questionnaire. Presence: Teleoperators and Virtual Environments7(3), 225–240. doi:10.1162/105474698565686

XplorIT. (n.d.). XplorIT. Retrieved from http://xplorit.com/

Comments are closed